Tuesday , September 27 2022

Five Reasons Why Gamification Forms An Ideal Learning Model For Young Ones

Did you know that 90 per cent of brain development takes place before a child reaches kindergarten? By the age of 3, the brain continues to grow to about 80 per cent of an adult’s brain and about 90 per cent by the age of 5.

The attention span of a three-year-old is approximately 6 to 9 minutes. This time stretches up to 10 to 15 minutes for five-year-olds. Given these facts, one does wonder, how much knowledge does a child acquire during a 30-min class in physical school? While teachers use innovative methods like characters, songs, poetry and stories as means to grab their attention, kids are bound to get carried away after a point.

While these methods are age-old practices to entice young minds into learning, in our modern world, technology serves as an effective stimulant for capturing attention and eventually, teaching. Among the many modern tools, gamification has surfaced as a powerful method that ensures deeper learning engagements. Let’s explore further.

Apart from the obvious hand-eye coordination that games offer children, listed below are five reasons why gamification helps learning.

It introduces the child to essential emotional experiences while learning. Competitive spirit, eagerness to win, the disappointment of a failure, the ability to rise from that and a boost of self-confidence – all of these are essential emotional experiences required to build a strong personality. Through games, a child experiences a portion of each of these.

It boosts memory and encourages the art of strategizing. Edugames use a multitude of audio and visual experiences to encourage the child to recollect and implement learnings from the past. For instance, to get better at a game, the child is required to recollect their learnings from the last time they engaged with the game and define a set strategy to perform better. This entire process is made enjoyable without letting the child feel pressured or demotivated.


It enhances the overall mood of the child. Games make people happy. Studies have proven that games stimulate endorphins, which act as natural painkillers resulting in relaxation and calmness of the mind. Additionally, positive reinforcements like “Great job” & “Well done”, at the end of the game provide encouragement. This, complemented with a teacher or parent’s support, becomes a bonus for the child while they study.

Edugames teach through a fun-filled experience. Children learn a variety of things through edugames. Apart from basic things like choosing the colour of an apple or the sound that a crow makes, kids also get to learn more complex things. For instance, Kiddopia teaches a child to make pizza in four basic steps by choosing their own ingredients. Many such apps also teach children important social life lessons such as good touch – bad touch, crossing the road and the importance of sharing.

It fuels creativity and self-expression through role-playing & stories. Games that narrate stories or offer options for children to design the outcomes of stories have been found to resonate well with younger audiences. Children are encouraged to unleash their imagination to identify creative solutions. Role-play games where they get an opportunity to step into the shoes of a character and walk-through different worlds are very immersive experiences that propel creativity and help improve vocabulary.

Love it or hate it, screentime is going to be an inevitable part of a child’s growth journey. As a parent, instead of fretting about it, you can ensure that the content your child consumes helps them build a solid foundation of math, science and problem-solving through research-backed learning activities. This is exactly what a good edugaming app promises you.

Written by Anshu Dhanuka – Co-Founder & Chief Product Officer, Kiddopia.

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