The first trailer for Indo-Futuristic battle royale Indus made its debut in New York’s Time Square to celebrate India’s Independence Day on August 15. Developed by Pune-based SuperGaming, Indus will release on mobile, PC, and consoles. The trailer showcases SuperGaming’s intent to deliver a bold and new experience for gamers all over the world.
In addition to this, the trailer also highlights that pre-registrations for Indus will begin later this year on both Apple’s App Store and the Google Play Store for mobile devices. Stay tuned for more details in the run-up to pre-registrations. With Indus, SuperGaming leaned into its strength of putting players first with a community playtest for the game at its studio in Pune earlier this month. It included players, content creators, and esports pros. Their response to the game and its themes allows SuperGaming to make Indus better and has validated its many design decisions.
The underlying philosophy of working hand-in-hand with the community is how SuperGaming crafted its biggest hits — MaskGun and Silly Royale. Popular multiplayer shooter MaskGun has amassed over 64 million players since its launch. This is due to a relentless focus on putting its players first with consistent community collaborations, even leading to some of its most prominent members featuring in-game and celebrating India-specific events like Diwali. Similarly, the recently released social deduction game Silly Royale has over 20 million players in a year, in no small part thanks to regular community and content creator initiatives. The company aims to do the same with Indus with this playtest being the first of many planned.
“Indus is at a stage where within the development team, we are able to play it in-house regularly. While there’s still some work to be done before we can bring Indus to all of you, this trailer shows what we’re crafting to match your expectations and our ambition of putting India on the global gaming map,” says SuperGaming co-founder and CEO Roby John.
“The feedback from our community playtest strengthened our resolve that this is the right way to develop games,” says John. “We can’t build a better game without knowing who we’re building it for and what they want.”
The Indus Community Playtest resulted in a host of interesting takeaways –
- 80 per cent of the community had a positive sentiment toward the theme of
- Over 50 per cent of those at the playtest want more game development and
- Roughly 30 per cent prefer gyroscopic controls in-game.
- Most entries for playtest invitations were from Pune followed by Delhi, Gujarat,
Bengaluru, Mumbai, Uttar Pradesh, Haryana, Rajasthan, Tamil Nadu, and Kerala.
- The average age of players is under 25.