Though the industry is still at its nascent stage, it is developing very dynamically, especially with upskilling becoming a key element. All that’s needed is sheer commitment and consistent enthusiasm as the bullish phase of the market is here to stay,” said Warraich As the world steps into a post- …
Read More »Gaming Time Up 45% During COVID-19 Pandemic: Report
Presently, a total of 22 per cent of users pay for the games which are likely to touch 235 million in 2025. Amid the ongoing Coronavirus pandemic, which led to movement restrictions in the entire country has resulted in a 45 per cent increase in the time spent by users …
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