Thursday , September 29 2022

Understanding The Growth Of Indian Gaming Sector In Recent Times 

In the last couple of years, gaming has evolved to be one of the most revenue-generating sectors in India and around the globe. According to ComScore, with 252 million unique visitors to games-related sites in March 2021, India is among the top five mobile gaming markets in the world.

“In the 5 odd years, we would be looking at 10.5 per cent incremental growth, reaching a marketing size of 281 billion, almost doubling from the current number. If we are able to attribute these strengths by supporting policy outlook by the government of India, automatically, we are looking at scaling up the potential of India’s gaming market,” said Abhishek Issar, Founding Member, Federation of Electronic Sports Associations India (FEAI).

Talking about the opportunities in the gaming world for people, Gagan Narang, Founding Member, FEAI and President, Telugu Esport Association said, “The whole idea of gaming opens a lot of opportunities for people from the perspective of the athlete.” 

As per a report, while social media saw a growth of 11 per cent in 2019-20 and 26 per cent in the previous fiscal year, gaming grew at a compound annual growth rate (CAGR) of 38 per cent in 2019-2020 and 37 per cent in the last fiscal year. 

“The greater the immersiveness in digital life, the more we believe an opportunity for growth is available to us. The growth that the gaming sector has seen, especially in the last 3 years, has been significant,” said Rajan Navani, Founder and CEO, Jetsynthesys. 

Also, the number of online gamers jumped from 250 million in FY18 to 450 million2 in the middle of 2020 and is expected to jump to 650 million in FY2025, according to the report. 

“Gaming is growing, but among the top 50 games on Play Store, hardly there are 1-2 Indian games. There needs to be a massive push in creating gaming content in India,” said Vishal Gondal, founder of GOQii & nCore Games. 

According to the experts, in 2020 and 2021, various attributes like game usage, game adoption, game monetisation and infrastructure converged to move in the direction of growth amid the ongoing COVID-19 pandemic. 

“We are a market of 450 million gamers, 100 million Battle Royale players and 100 million paying users today. India is now the second-largest market for mobile games downloads. Digital transactions constitute 40 per cent of all transactions,” said Salone Sehgal, General Partner, Lumikai. 

The experts were speaking at an industry event on Indian gaming ecosystem.

About Abhishek Sharma

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